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How to convert mouse input to mobile touch in unity
I am new to game development. I am try to make something like rise up. I tried to change the flowing code to make workable for mobile touchscreen unfortunately failed. can you help me how can I make flowing code for mobile?
private Vector2 mousePos;
private Rigidbody2D rb;
private Vector2 offsetClicked;
private Vector2 offsetReleased;
private void Start () {
rb = GetComponent<Rigidbody2D> ();
offsetReleased = transform.position;
}
private void FixedUpdate () {
mousePos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
if (Input.GetMouseButton (0)) {
Vector2 newPos = new Vector2 (
Mathf.Clamp(mousePos.x + offsetClicked.x, GameManager.gm.cameraEdges.w + 0.32f, GameManager.gm.cameraEdges.y - 0.32f),
mousePos.y + offsetClicked.y
);
rb.MovePosition (newPos);
offsetReleased = newPos - (Vector2) Camera.main.transform.position;
} //Clicked
else {
Vector2 newPos = new Vector2 (
Mathf.Clamp (Camera.main.transform.position.x + offsetReleased.x, GameManager.gm.cameraEdges.w + 0.32f, GameManager.gm.cameraEdges.y - 0.32f),
Camera.main.transform.position.y + offsetReleased.y
);
rb.MovePosition (newPos);
offsetClicked = newPos - mousePos;
} //Released
}
Above code working for mouse. Thanks you
Answer by MSavioti · Sep 07, 2018 at 06:14 PM
The Unity has its own touch library:
https://docs.unity3d.com/ScriptReference/Touch.html
As far as I know, you're going have to change all your script manually. I'm yet to do this in a quiz game for android, thanks to my laziness.
would help me please to change all script. I am spend almost 2 days but failed to mange this things
Your answer
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