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Question by OctoSloths · Nov 04, 2014 at 03:34 PM · javascriptcollisiondamagehealth

Player take damage on collision with AI

I am new to coding and I am trying to make my player take damage when an AI touches it, this is my code so far:

   var maxHealth = 100;
       public static var currentHealth = 100;
       var PlayerHealthDisplay : GUIText; 
       function Start() {
           DisplayAmount();
       }
       
       function DisplayAmount () {
           PlayerHealthDisplay.text = ""+ currentHealth;
       }
      function OOnTriggerEnter(collider:Collider) {
          if (collider.tag == "beep"){
               
               currentHealth += -10;
               PlayerHealthDisplay.text = ""+ currentHealth;
           }
       }
            
           

 

The player does not take any damage though, how should I change it?

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avatar image ExtremePowers · Nov 04, 2014 at 03:39 PM 0
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Isn't it supposed to be OnTriggerEnter?

avatar image ABerlemont · Nov 04, 2014 at 03:41 PM 0
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  • with ExtremePowers

     function OOnTriggerEnter(collider:Collider) {
    
    

to

   function OnTriggerEnter(collider:Collider) {

?

avatar image ExtremePowers · Nov 04, 2014 at 03:42 PM 0
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and you could change this

 currentHealth += -10;

to this

 currentHealth -= 10;
avatar image OctoSloths · Nov 04, 2014 at 03:48 PM 0
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Oh man, thanks everyone that's embarrassing.

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Answer by Wisearn · Nov 04, 2014 at 03:45 PM

Typo here:

   function OOnTriggerEnter(collider:Collider) {

one too many O in OnTriggerEnter

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avatar image OctoSloths · Nov 04, 2014 at 03:48 PM 0
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thank you!

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