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Question by Jlc4BigRed · Feb 28, 2014 at 05:34 AM · movement scriptnot working

Help with movement script?

I wrote this code earlier and for some reason my character insists on not moving. What did I do wrong?

 #pragma strict
 //Public Variables
 var moveSpeed : float = 80;
 var jumpSpeed : float = 25;
 var fallSpeed : float = 64;
 var maxFallSpeed: float = 60;
 var maxUpSpeed: float = 25;
 var slopeLimit : float = 45;
 //Private Var
 private var vm: float;
 private var onGround : boolean;
 private var xScale : float;
 private var h: float;
 private var v : float;
 private var jump : boolean;
 private var circCollider : PolygonCollider2D;
 
 function Start () {
     xScale = transform.localScale.x;//Getting correct orientation for player
     circCollider = GetComponent(PolygonCollider2D);//Get special 2D collider
 }
 //Get input for user in update...w/ Rigidvodies apply input in the fixed update
 function Update () {
     h = Input.GetAxisRaw("Horizontal");
     v = Input.GetAxisRaw("Vertical");
     jump = Input.GetKey(KeyCode.Space);
 }
 
 function FixedUpdate(){
     if(onGround && jump){//On the ground and can jump
         vm = jumpSpeed;
     }
     
     var moveH : float = h * moveSpeed * Time.deltaTime;// Horizontal movement calc
 
     //Flips player orientation
     if(h < 0){
         transform.localScale.x = -xScale;
     }else if(h > 0){
         transform.localScale.x = xScale;
     }
 
     rigidbody2D.AddForce(Vector2.right * moveH);
     rigidbody2D.AddForce(Vector2.up * vm);
 
     
 }
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avatar image robertbu · Feb 28, 2014 at 06:36 AM 0
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There could be lots of things that are causing your character to not move. Some things to check:

  • You may just not be adding enough force. Your code applies a maximum of 1.35 units of force per frame. I don't know if that is enough to get things moving.

  • You may have the mass too high (related to the previous item).

  • The Rigidbody may be set to is$$anonymous$$inematic.

  • There may be a collider in the way.

  • 'moveSpeed' may have a low or 0 value. The value in the Inspector is what matters. The initialization in code is only used when the script is attached.

  • You may have the "Horizontal" axis setup for the wrong input device (i.e. joystick when you are using buttons for example).

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