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Question by $$anonymous$$ · Feb 28, 2014 at 12:39 AM · javascriptmovement

Help with movement script

I wrote this script so that my character could move up down left and right, yet it gives me an error when I add it into unity. Thanks for any help!

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
 if
 (var xI : float = Input.GetKeyDown (KeyCode.A) * Time.deltaTime * 0.5);
 transform.Translate (Vector3(xI,0,0));
 if
 (var xII : float = Input.GetKeyDown (KeyCode.D) * Time.deltaTime * -0.5);
 transform.Translate (Vector3(xII,0,0));
 if
 (var yI : float = Input.GetKeyDown (KeyCode.W) * Time.deltaTime * 0.5);
 transform.Translate (Vector3(0,yI,0));
 if
 (var yII : float = Input.GetKeyDown (KeyCode.S) * Time.deltaTime * -0.5);
 transform.Translate (Vector3(0,yII,0));
 }
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avatar image Linus · Feb 28, 2014 at 12:49 AM 0
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and the error is?

avatar image $$anonymous$$ · Feb 28, 2014 at 01:01 AM 0
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Each error is about an unexpected token, yet since I'm new to this I'm not sure what to do.

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Answer by MrProfessorTroll · Feb 28, 2014 at 01:48 AM

 var speed : float = 1;
     var h :float = Input.GetAxis("Horizontal");
     var v : float = Input.GetAxis ("Vertical");
    var moveDir : Vector3 = Vector3 (h, v, 0);
     moveDir *= Time.deltaTime * speed;
     transform.Translate (moveDir);
 
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avatar image $$anonymous$$ · Feb 28, 2014 at 02:17 AM 0
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Wow, thanks! Will try soon!

avatar image MrProfessorTroll · Feb 28, 2014 at 04:22 AM 0
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$$anonymous$$ake sure to mark best answer! :)

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Answer by LilacGear · Feb 28, 2014 at 01:06 AM

     #pragma strict
      
     function Start () {
      
     }
      
     function Update () {
     if
     (var xI : float = Input.GetKeyDown ("A") * Time.deltaTime * 0.5);
     transform.Translate (Vector3(xI,0,0));
     if
     (var xII : float = Input.GetKeyDown ("D") * Time.deltaTime * -0.5);
     transform.Translate (Vector3(xII,0,0));
     if
     (var yI : float = Input.GetKeyDown ("W") * Time.deltaTime * 0.5);
     transform.Translate (Vector3(0,yI,0));
     if
     (var yII : float = Input.GetKeyDown ("S") * Time.deltaTime * -0.5);
     transform.Translate (Vector3(0,yII,0));
     }



codeings not my strong suit but this should work

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avatar image $$anonymous$$ · Feb 28, 2014 at 01:16 AM 0
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Still doesn't compile, yet thanks for the help!

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