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Question by Verfin · May 23, 2014 at 01:47 PM · prefabarraylist

Prefabs with prepopulated arrays/list

I have empty GameObjects that work as checkpoints for a prefab. The prefab has List that I would like to be the same for all of the prefabs. When the prefab is inside the scene I can add gameobjects to the list, but when I drag it to create new prefab the array becomes full of empty entries. Is there any way to get this working without scripting?

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avatar image NoseKills · May 23, 2014 at 10:29 PM 0
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If I understood right, you want to make a prefab in the project view to have references to object instances in the open scene. This is not allowed as far as I know.

Since anything in the Project view can be referenced & instantiated in a scene or for example be loaded from the Resources-folder, it would create silly situations when you try to instantiate such a prefab into a different scene and it couldn't find the objects it has references to.

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Answer by Jeff-Kesselman · May 23, 2014 at 10:46 PM

As others say, it doesn't work that way.

Instead, why don't you find all the waypoints at runtime and construct the list in Start() using either https://docs.unity3d.com/Documentation/ScriptReference/Object.FindObjectsOfType.html

or

https://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html

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