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Question by PeppeJ2 · Jun 19, 2014 at 09:34 AM · mecanimdelayblend

Mecanim, start blend immediately?

Hi, I'm wondering how I would make mecanim start a blend immediately rather than wait half the animation's length?

I want the blend to start directly once the transition occours to remove the unwanted delay at the start. If you look at image 1 you'll notice there's a big gap before the blend occurs.

Right now I'm blending from Idle -> Dodge and it looks like this.

alt text

However what I want is this.

alt text

But when I click out of it, it resets back to how it looks in the first image. I've looked around and I can't seem to find a save button or similar, so how do I actually set it to be as in image 2?

img2.jpg (32.8 kB)
img1.jpg (35.7 kB)
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avatar image PouletFrit · Jun 19, 2014 at 11:00 AM 0
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"Animation Transitions define what happens when you switch from one Animation State to another." Animation Transition $$anonymous$$anual

And not WHEN the transition happens. What you are asking is that as soon as the Idle state start that it also start transitionning toward DodgeBackward.

For that you would need to either set transition conditions or script it.

avatar image PeppeJ2 · Jun 19, 2014 at 11:05 AM 0
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I'm not asking it to transition immediately when idle start, but rather make it start blending as soon as it starts transitioning. Since if you look at image 1, there's a huge gap between the blend and the start.

avatar image PouletFrit · Jun 19, 2014 at 11:23 AM 0
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The first part is only a preview of what would happen if you were in the Idle state and then transitioning to DodgeBackward... The actual transition only happen when the Idle start to "blend out", it won't always play the 15 frames show in the preview. It exactly does what your saying, it immediatly start to blend as soon as the transition's condition are met.

avatar image PeppeJ2 · Jun 19, 2014 at 11:40 AM 0
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Ah I see, then I think I know why I have a problem along the side. Thanks for your help!

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