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Question by PsychoDuckArcade · Mar 13, 2015 at 08:46 PM · inspectorassetscomponentreferencetype

Inspector:Reference a component in Assets, not in scene.

The same way it's possible to reference a gameobject prefab instead of a gameobject instance, is it possible to reference a component in the project assets instead of an instantiated component in the scene?

I want to drag a component script into a public variable in the inspector.

If it is possible, how? And if not, is there any other way to put a type into a variable through the inspector? I'd rather not use strings nor instantiated components for various reasons.

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avatar image Oribow · Mar 13, 2015 at 08:49 PM -1
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Why would you do something like this?

avatar image PsychoDuckArcade · Mar 13, 2015 at 09:18 PM 0
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$$anonymous$$y RPG has items in the form of components. I create a character in the scene, I can't just attach item components to give that character items, since equipping items needs special equip logic. So i have an EquipItems component that I want to attach to the character that I can drag item components into. Then, EquipItems will create and attach those components and call necessary equip logic.

I have alternatives to doing it the way I specified in the original post, but doing it that way would be ideal.

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