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Question by NeilJones313 · Jul 03, 2013 at 07:52 AM · collisioncolliderscore

Score not adding up?

Hi god people of unity I have my score code set up so that when the ball hits the wall you get 10 points but its not adding up. Please Help I dont know what you add to make it work? This is the code I have on the ball.

 static var score : int = 0; 
 var guiScore : GUIText;
 
 function Start () {
     guiScore.text = "Score: 0";
 }
 
 function Awake() 
 {
     rigidbody.AddForce( 5, 5, 0, ForceMode.Impulse);
     
     InvokeRepeating("IncreaseBallVelocity", 3, 3);
     
     InvokeRepeating("UpdateScore", 0.05, 0.05);    
     
     
 }
     
 
 
 var levelToLoad : String;
  
 function OnTriggerEnter(hit : Collider)
 {
     Application.LoadLevel("Menu");
 }//END FUNCTION ON THAT SHIT!
 
 function IncreaseBallVelocity()
 {
     rigidbody.velocity *= 1.05;
     Debug.Log("velocity: " + rigidbody.velocity);
 }
 
 
 //Score
 
 
 function OnCollisionEnter(col : Collision) {
 
     if(col.collider.name == "OuterGate"){
         score += 10;
         guiScore.text = "Score: " + score.ToString();
         print("hit");
     
     
 }
 }
 
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avatar image fafase · Jul 03, 2013 at 07:54 AM 0
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Do you get the "hit" to print?

avatar image moghes · Jul 03, 2013 at 08:12 AM 0
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give it a try: Have a script attached to your wall which has the function OnCollisionEnter and test col.collider.name == "myBall" and see if it works.

avatar image NeilJones313 · Jul 03, 2013 at 10:47 AM 0
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@fafase yes I do

@moghes it didnt work

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Answer by reppiz01 · Jul 03, 2013 at 12:12 PM

just an idea, try to set the score integer NOT to static and see if that helps.

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