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closed Nov 19, 2020 at 03:35 AM by
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Question by
hatedbasmati · Nov 16, 2020 at 11:07 PM ·
buggraphicsglitch
Unity 2020.1 graphics glitch after splash screen on Android
Hi,
I am trying to find what's happening with my app on Android.
I am using Unity 2020.13.1f1 and when I play the app on an Android device (arm64) the game completely glitches after the splash screen. The same app but running on an Android device (armv7) is fine.
That's what it looks like:
Here is the logcat I get when running the game:
--------- beginning of main
--------- beginning of system
11-15 21:01:30.938 10115 10115 D Unity : CommandLine:
11-15 21:01:30.965 10115 10115 I Unity : onResume
11-15 21:01:31.007 10115 10157 D Unity : SetWindow 0 0x78cd6a78e0
11-15 21:01:31.008 10115 10157 D Unity : SetWindow 0 0x78cd6a78e0
11-15 21:01:31.038 10115 10115 I Unity : windowFocusChanged: true
11-15 21:01:31.064 10115 10157 D Unity : Enabling Unity systrace
11-15 21:01:31.076 10115 10157 D Unity : [VFS] Mount /data/app/~~kwSFJzIT7_M3s-dijFKeDA==/com.ThinkerTinker.OctoboAudiobook-KgmN21huUDnwOb95x3z-VA==/base.apk
11-15 21:01:31.079 10115 10157 D Unity : Loading player data from /data/app/~~kwSFJzIT7_M3s-dijFKeDA==/com.ThinkerTinker.OctoboAudiobook-KgmN21huUDnwOb95x3z-VA==/base.apk/assets/bin/Data/data.unity3d
11-15 21:01:31.087 10115 10157 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 3592mb
11-15 21:01:31.087 10115 10157 I Unity : SystemInfo ARM big.LITTLE configuration: 8 big (mask: 0xff), 0 little (mask: 0x0)
11-15 21:01:31.088 10115 10157 I Unity : ApplicationInfo com.ThinkerTinker.OctoboAudiobook version 1.1 build 3c0ccfef-0578-4283-93c0-6d4205a98bf8
11-15 21:01:31.088 10115 10157 I Unity : Built from '2020.1/staging' branch, Version '2020.1.13f1 (5e24f28bfbc0)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
11-15 21:01:31.092 10115 10157 D Unity : Script Patching: Patch files are not available, '/storage/emulated/0/Android/data/com.ThinkerTinker.OctoboAudiobook/cache/ScriptOnly/2020.1.13f1/il2cpp/patch.config' is missing.
11-15 21:01:31.095 10115 10157 D Unity : Same Unity build, not extracting il2cpp resources.
11-15 21:01:31.099 10115 10157 D Unity : PlayerConnection initialized from /data/app/~~kwSFJzIT7_M3s-dijFKeDA==/com.ThinkerTinker.OctoboAudiobook-KgmN21huUDnwOb95x3z-VA==/base.apk/assets/bin/Data (debug = 0)
11-15 21:01:31.100 10115 10157 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55229
11-15 21:01:31.100 10115 10157 D Unity : PlayerConnection initialized unix socket : Unity-com.ThinkerTinker.OctoboAudiobook
11-15 21:01:31.101 10115 10157 D Unity : Multi-casting "[IP] 100.84.237.29 [Port] 55229 [Flags] 2 [Guid] 395969020 [EditorId] 189407395 [Version] 1048832 [Id] AndroidPlayer(Google_Pixel_3a@10.5.0.2) [Debug] 0 [PackageName] AndroidPlayer [ProjectName] Octobo Audiobook" to [225.0.0.222:54997]...
11-15 21:01:31.101 10115 10157 D Unity : Started listening to [0.0.0.0:55229]
11-15 21:01:31.490 10115 10157 D Unity : [EGL] Attaching window :0x78cd6a78e0
11-15 21:01:31.490 10115 10157 D Unity : InitializeScriptEngine OK (0x76d0327fc0)
11-15 21:01:31.490 10115 10157 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55229]
11-15 21:01:31.522 10115 10157 D Unity : Loading player data from assets/bin/Data/data.unity3d
11-15 21:01:31.526 10115 10157 D Unity : PlayerInitEngineNoGraphics OK
11-15 21:01:31.526 10115 10157 D Unity : AndroidGraphics::Startup window = 0x78cd6a78e0
11-15 21:01:31.526 10115 10157 D Unity : [EGL] Attaching window :0x78cd6a78e0
11-15 21:01:31.547 10115 10157 D Unity : [EGL] Request: ES 3.2 RGB0 000 0/0
11-15 21:01:31.549 10115 10157 D Unity : [EGL] Checking ES 3.2 support...
11-15 21:01:31.552 10115 10157 D Unity : [EGL] ES 3.2 support detected
11-15 21:01:31.552 10115 10157 D Unity : [EGL] Found: ID[1] ES 3.2 RGB16 565 0/0
11-15 21:01:31.552 10115 10157 D Unity : GfxDevice: creating device client; threaded=1
11-15 21:01:31.552 10115 10157 D Unity : [EGL] Request: ES 3.2 RGB0 000 0/0
11-15 21:01:31.553 10115 10157 D Unity : [EGL] Found: ID[1] ES 3.2 RGB16 565 0/0
11-15 21:01:31.553 10115 10157 D Unity : [EGL] Request: ES 3.0 RGB16 565 0/0
11-15 21:01:31.555 10115 10157 D Unity : [EGL] Found: ID[1] ES 3.0 RGB16 565 0/0
11-15 21:01:31.559 10115 10157 D Unity : ANativeWindow: (1080/2220) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1080/2220)
11-15 21:01:31.568 10115 10157 D Unity : Renderer: Adreno (TM) 615
11-15 21:01:31.568 10115 10157 D Unity : Vendor: Qualcomm
11-15 21:01:31.568 10115 10157 D Unity : Version: OpenGL ES 3.2 V@0490.0 (GIT@ef9bae8, Ia11ce2d146, 1599046105) (Date:09/02/20)
11-15 21:01:31.568 10115 10157 D Unity : GLES: 3
11-15 21:01:31.568 10115 10157 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_b
11-15 21:01:31.568 10115 10157 D Unity : order_clamp GL_EXT_EGL_image_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_E
11-15 21:01:31.568 10115 10157 D Unity : XT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_texture_foveated_subsampled_layout GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_YUV_texture_gather
11-15 21:01:31.569 10115 10157 D Unity : OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level <OpenGL ES 3.2> ; Context handle -1116762608
11-15 21:01:31.572 10115 10157 D Unity : [EGL] Attaching window :0x78cd6a78e0
11-15 21:01:31.573 10115 10157 D Unity : Requested framebuffer: resolution[1080x2220], rgba[5/6/5/0], depth+stencil[on], samples[1]
11-15 21:01:31.573 10115 10157 D Unity : Created framebuffer: resolution[1080x2220], rgba[5/6/5/0], depth+stencil[24/8], samples[0]
11-15 21:01:31.573 10115 10157 D Unity : [EGL] Attaching window :0x78cd6a78e0
11-15 21:01:31.574 10115 10157 D Unity : Initialize engine version: 2020.1.13f1 (5e24f28bfbc0)
11-15 21:01:31.690 10115 10157 I Unity : Script error: OnJointBreak2D
11-15 21:01:31.690 10115 10157 I Unity : This message parameter has to be of type: [UNREGISTERED]
11-15 21:01:31.690 10115 10157 I Unity : The message will be ignored.
11-15 21:01:31.690 10115 10157 I Unity : (Filename: ./Runtime/Mono/MonoScriptCache.cpp Line: 262)
11-15 21:01:31.690 10115 10157 I Unity :
11-15 21:01:31.707 10115 10157 D Unity : PlayerInitEngineGraphics OK
11-15 21:01:31.713 10115 10157 D Unity : Found 29 native sensors
11-15 21:01:31.721 10115 10157 D Unity : Sensor : Accelerometer ( 1) ; 0.004791 / 0.00s ; BMI160 Accelerometer / BOSCH
11-15 21:01:31.722 10115 10157 D Unity : Sensor : Accelerometer ( 1) ; 0.004791 / 0.00s ; BMI160 Accelerometer / BOSCH
11-15 21:01:31.732 10115 10157 D Unity : SetWindow 0 0x78cd6a78e0
11-15 21:01:31.732 10115 10157 D Unity : [EGL] Attaching window :0x78cd6a78e0
11-15 21:01:33.797 10115 10157 D Unity : UnloadTime: 7.741928 ms
11-15 21:01:33.805 10115 10157 D Unity : UUID: 9a5238a52e0a29d4 => a262030039b6d286229ce9e5f1e1e2ef
11-15 21:01:33.862 10115 10157 D Unity : Sensor : Accelerometer ( 1) ; 0.004791 / 0.00s ; BMI160 Accelerometer / BOSCH
11-15 21:01:33.869 10115 10157 D Unity : Choreographer available: Enabling VSYNC timing
If you have any idea on what's going on please let me know.
Cheers.
screenshot-20201115-2104581.png
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