Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dudedude123 · Feb 26, 2014 at 08:41 PM · collisiongameobjectparticle

Particle colision using shruiken

I'm using the shruiken particle system and made code for it

 using UnityEngine;
 using System.Collections;
 
 public class Fire : MonoBehaviour {
 
     
     public GameObject water;
 
     private bool destroyed = false;
 
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update(Collision collision)
     {
         
 
         if(collision.water.tag)
             Destroy(gameObject);
         
 
     }
 
 }




How do I get it to disappear after colliding with anher game object?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dblfstr · Feb 26, 2014 at 09:02 PM

You need to use either:

 OnCollisionEnter(Collision col){}

or

  OnTriggerEnter(Collider col){}

Not update Then you check the tag of the collider

 if(col.gameobject.tag == "water")
 {
    Destroy(this.gameobject);
 }

Assuming your water is tagged "water". And this is attached to you fire particle system.

so:

 using UnityEngine;
 using System.Collections;
  
 public class Fire : MonoBehaviour {
      
 OnCollisionEnter(Colliision col)
 {

     if(col.gameobject.tag == "water")
     {
         Destroy(this.gameobject);
     }

 }

}

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dudedude123 · Mar 04, 2014 at 05:44 AM 0
Share

I tried it and it don't work.

avatar image Dblfstr · Mar 04, 2014 at 02:41 PM 0
Share

Is your water tagged "water" maybe its Destroy(this.gameobject);

I wrote this off the top of my head, so I didn't get to test it.

avatar image dudedude123 · Mar 06, 2014 at 06:44 AM 0
Share

That don't work either

avatar image Dblfstr · Mar 06, 2014 at 02:09 PM 0
Share

Is it even detecting a collison?

avatar image dudedude123 · Mar 10, 2014 at 05:14 AM 0
Share

Not really

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Stop Door Loop 1 Answer

What kind of datatype is a CollisionEvent? 2 Answers

Physics.OverlapSphere() not working after using pool of objects 0 Answers

My marble (Player/Gameobject) goes through the "play board" (gameobject). Why? 1 Answer

Emit Particle when the parent gets collision 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges