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Question by SantosR · Feb 26, 2014 at 04:11 PM · texture2dpixellibrariesbitmap

Is there any kind of Bitmap API available?

I'm working on a drawing tool, and I'm missing an API to work with bitmaps (texture2D).

There are the getPixels/setPixels methods, but I find them a bit too primitive. I was wondering if there are any API for bitmap operations, to draw a texture into another texture, taking into account the alpha values, accepting a matrix transformation etc...

As someone with a Flash background, I would that what I'm looking for is something like the BitmapData.draw()

Any suggestions?

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avatar image RC-1290 · Apr 04, 2014 at 02:27 AM 0
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Yes, it's called Direct3D, OpenGL or OpenGL ES, depending on your platform ;)

avatar image SantosR · Apr 08, 2014 at 06:15 PM 0
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But it seems to be a bit too low-level... :)

I'm currently reading through shader documentation, looks like Graphics.Blit() passing a material is the way to go, but I was expecting to find something more "comfortable" to work with.

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