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Question by
Rabid Squatch · Jun 24, 2015 at 10:45 AM ·
normalmapreflective
How to create a "glossy" effect?
Hi! Just need some help with creating a glossy effect for a bump mapped material. Does anyone know how to do this?
Comment
You're using the bump-spec shader, right? $$anonymous$$ost people have trouble making the thing be less obnoxiously glossy. Are you using any lights?
Pretty much, long before Unity, everyone knows that specular==glossy. Unless you have some other meaning.
Best Answer
Answer by MohammadAlizadeh · Jun 24, 2015 at 07:35 PM
No one gonna help u like this Lol
i hope it helps you
convert ur duplicated texture to normalmap
Thanks so much for the help $$anonymous$$ohammadAlizadeh I understand it now