Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LordArchille · Mar 20, 2012 at 12:40 PM · guierrorambiguous reference

BCE0004: Ambiguous reference 'Label'

Hi there i have a possible stupid question but hang in there. When i went into playmode with this script it worked just fine but when i went to build it it came up with this error:

Assets/Assets/scripts/Character menus/character skills.js(221,34): BCE0004: Ambiguous reference 'Label': UnityEngine.GUI.Label(UnityEngine.Rect, UnityEngine.GUIContent), UnityEngine.GUI.Label(UnityEngine.Rect, UnityEngine.Texture), UnityEngine.GUI.Label(UnityEngine.Rect, String).

here is a copy of the script:

 ///////////////////
 var myskin : GUISkin;
 var level ;
 var playerhealth ;
 var maxfatigue ;
 var magic ;
 var strength ;
 var accuracy ;
 var ranged ;
 var Totalattack ;
 var defensiveability ;
 var totaldefense ;
 var unarmedtactics ;
 var unarmed ;
 var unarmedability ;
 var intelligence ;
 var woodsmanship ;
 var swimming ;
 var horsemanship ;
 var leatherworking ;
 var woodworking ;
 var cooking ;
 //
 var skillsxp;
 var maxunarmedtacticsxp;
 var maxunarmedabilityxp;
 var maxunarmedxp;
 var maxtotaldefensexp;
 var maxlevelxp ;
 var levelxp ;
 var playerhealthxp ;
 var maxfatiguexp ;
 var fatiguexp ;
 var magicxp ;
 var maxmagicxp ;
 var strengthxp ;
 var accuracyxp ;
 var maxaccuracyxp ;
 var rangedxp ;
 var maxrangedxp ;
 var Totalattackxp ;
 var defensiveabilityxp ;
 var totaldefensexp ;
 var unarmedtacticsxp ;
 var unarmedxp ;
 var unarmedabilityxp ;
 var intelligencexp ;
 var woodsmanshipxp ;
 var swimmingxp ;
 var horsemanshipxp ;
 var leatherworkingxp ;
 var woodworkingxp ;
 var cookingxp ;
 var Totalevelsxp ;
 var accuracyxpbar;
 var maxtotalattackxp;
 var maxplayerhealthxp;
 private var characterstats;
 /////////////////////////////////////////////
 function Update(){
 if(Input.GetKeyDown("Backslash")){
 if(characterstats == true){
             characterstats = false;
             Time.timeScale = 1;
             AudioListener.volume = 1;
             Screen.showCursor = false;            
         }
 else if(characterstats == false){
             characterstats = true;
             AudioListener.volume = 0;
             Time.timeScale = 0;
             Screen.showCursor = true;
         }
     }
     }
 function Start(){
     
     characterstats = false;
     Time.timeScale = 1;
     AudioListener.volume = 1;
     Screen.showCursor = false;
 }
 private var leatherworkingDropDown = false;
 private var woodworkingDropDown = false;
 private var horsemanshipDropDown = false;
 private var cookingDropDown = false;
 private var swimmingDropDown = false;
 private var woodsmanshipDropDown = false;
 
 function OnGUI () {
     GUI.skin = myskin;
     GUI.color = Color.blue;
     if(characterstats == true){
     GUI.Box(Rect(0,0,Screen.width,Screen.height), "Skills Menu");
     //woodsmanship menu
         if(GUI.Button(Rect(10,160,200,100), "Woodsmanship")){
             if(woodsmanshipDropDown == false){
                 woodsmanshipDropDown = true;
             }
             else{
                 woodsmanshipDropDown = false;
             }
         }
         if(woodsmanshipDropDown == true){
             swimmingDropDown = false;
             horsemanshipDropDown = false;
             woodworkingDropDown = false;
             leatherworkingDropDown = false;
             cookingDropDown = false;
             
             GUI.Box(Rect(210,0,Screen.width - 210,Screen.height), "");
             GUI.Label(Rect(220,70,100,50), "accuracy");
             GUI.Label(Rect(220,90,100,50), (accuracy));
             GUI.Label(Rect(320,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(220,150,100,50), (accuracyxp));
             GUI.Label(Rect(270,150,100,50), ("/"));
             GUI.Label(Rect(220,130,100,50), "accuracy xp");
             GUI.Label(Rect(530,70,100,50), "fatigue");
             GUI.Label(Rect(530,90,100,50), (maxfatigue));
             GUI.Label(Rect(530,130,100,50), "fatigue xp");
             GUI.Label(Rect(630,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(530,150,100,50), (accuracyxp));
             GUI.Label(Rect(580,150,100,50), ("/"));
             GUI.Label(Rect(220,190,100,50), "magic");
             GUI.Label(Rect(220,250,100,50), "magic xp");
             GUI.Label(Rect(220,210,100,50), (magic));
             GUI.Label(Rect(320,270,100,50), (maxmagicxp));
             GUI.Label(Rect(220,270,100,50), (magicxp));
             GUI.Label(Rect(270,270,100,50), ("/"));
             GUI.Label(Rect(530,190,100,50), "health");
             GUI.Label(Rect(530,250,100,50), "health xp");
             GUI.Label(Rect(530,210,100,50), (playerhealth));
             GUI.Label(Rect(530,270,100,50), (playerhealthxp));
             GUI.Label(Rect(580,270,100,50), ("/"));
             GUI.Label(Rect(630,270,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(220,310,100,50), "strenth");
             GUI.Label(Rect(220,370,100,50), "strenth xp");
             GUI.Label(Rect(220,330,100,50), (strength));
             GUI.Label(Rect(220,390,100,50), (strengthxp));
             GUI.Label(Rect(280,390,100,50), ("/"));
             GUI.Label(Rect(320,390,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(400,10,100,50), "Woodsmanship");
             //
             if(Input.GetKeyDown("backslash")){
                 woodsmanshipDropDown = false;
             }
         }
         
 if(GUI.Button(Rect(10,160,200,100), "Swimming")){
             if(swimmingDropDown == false){
                 swimmingDropDown = true;
             }
             else{
                 swimmingDropDown = false;
             }
         }
         if(swimmingDropDown == true){
             woodsmanshipDropDown = false;
             horsemanshipDropDown = false;
             woodworkingDropDown = false;
             leatherworkingDropDown = false;
             cookingDropDown = false;
             GUI.Box(Rect(210,0,Screen.width - 210,Screen.height), "");
             GUI.Label(Rect(220,70,100,50), "accuracy");
             GUI.Label(Rect(220,90,100,50), (accuracy));
             GUI.Label(Rect(320,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(220,150,100,50), (accuracyxp));
             GUI.Label(Rect(270,150,100,50), ("/"));
             GUI.Label(Rect(220,130,100,50), "accuracy xp");
             GUI.Label(Rect(530,70,100,50), "fatigue");
             GUI.Label(Rect(530,90,100,50), (maxfatigue));
             GUI.Label(Rect(530,130,100,50), "fatigue xp");
             GUI.Label(Rect(630,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(530,150,100,50), (accuracyxp));
             GUI.Label(Rect(580,150,100,50), ("/"));
             GUI.Label(Rect(220,190,100,50), "magic");
             GUI.Label(Rect(220,250,100,50), "magic xp");
             GUI.Label(Rect(220,210,100,50), (magic));
             GUI.Label(Rect(320,270,100,50), (maxmagicxp));
             GUI.Label(Rect(220,270,100,50), (magicxp));
             GUI.Label(Rect(270,270,100,50), ("/"));
             GUI.Label(Rect(530,190,100,50), "health");
             GUI.Label(Rect(530,250,100,50), "health xp");
             GUI.Label(Rect(530,210,100,50), (playerhealth));
             GUI.Label(Rect(530,270,100,50), (playerhealthxp));
             GUI.Label(Rect(580,270,100,50), ("/"));
             GUI.Label(Rect(630,270,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(220,310,100,50), "strenth");
             GUI.Label(Rect(220,370,100,50), "strenth xp");
             GUI.Label(Rect(220,330,100,50), (strength));
             GUI.Label(Rect(220,390,100,50), (strengthxp));
             GUI.Label(Rect(280,390,100,50), ("/"));
             GUI.Label(Rect(320,390,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(400,10,100,50), "Swimming");
             
             if(Input.GetKeyDown("backslash")){
                 swimmingDropDown = false;
             }
         }
 
 
 if(GUI.Button(Rect(10,160,200,100), "Horsemanship")){
             if(horsemanshipDropDown == false){
                 horsemanshipDropDown = true;
             }
             else{
                 horsemanshipDropDown = false;
             }
         }
         if(horsemanshipDropDown == true){
             woodsmanshipDropDown = false;
             swimmingDropDown = false;
             woodworkingDropDown = false;
             leatherworkingDropDown = false;
             cookingDropDown = false;
             
             GUI.Box(Rect(210,0,Screen.width - 210,Screen.height), "");
             GUI.Label(Rect(220,70,100,50), "accuracy");
             GUI.Label(Rect(220,90,100,50), (accuracy));
             GUI.Label(Rect(320,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(220,150,100,50), (accuracyxp));
             GUI.Label(Rect(270,150,100,50), ("/"));
             GUI.Label(Rect(220,130,100,50), "accuracy xp");
             GUI.Label(Rect(530,70,100,50), "fatigue");
             GUI.Label(Rect(530,90,100,50), (maxfatigue));
             GUI.Label(Rect(530,130,100,50), "fatigue xp");
             GUI.Label(Rect(630,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(530,150,100,50), (accuracyxp));
             GUI.Label(Rect(580,150,100,50), ("/"));
             GUI.Label(Rect(220,190,100,50), "magic");
             GUI.Label(Rect(220,250,100,50), "magic xp");
             GUI.Label(Rect(220,210,100,50), (magic));
             GUI.Label(Rect(320,270,100,50), (maxmagicxp));
             GUI.Label(Rect(220,270,100,50), (magicxp));
             GUI.Label(Rect(270,270,100,50), ("/"));
             GUI.Label(Rect(530,190,100,50), "health");
             GUI.Label(Rect(530,250,100,50), "health xp");
             GUI.Label(Rect(530,210,100,50), (playerhealth));
             GUI.Label(Rect(530,270,100,50), (playerhealthxp));
             GUI.Label(Rect(580,270,100,50), ("/"));
             GUI.Label(Rect(630,270,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(220,310,100,50), "strenth");
             GUI.Label(Rect(220,370,100,50), "strenth xp");
             GUI.Label(Rect(220,330,100,50), (strength));
             GUI.Label(Rect(220,390,100,50), (strengthxp));
             GUI.Label(Rect(280,390,100,50), ("/"));
             GUI.Label(Rect(320,390,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(400,10,100,50), "Horsemanship");
             
             if(Input.GetKeyDown("backslash")){
                 horsemanshipDropDown = false;
             }
         }
 if(GUI.Button(Rect(10,160,200,100), "Cooking")){
             if(cookingDropDown == false){
                 cookingDropDown = true;
             }
             else{
                 cookingDropDown = false;
             }
         }
         if(cookingDropDown == true){
             woodsmanshipDropDown = false;
             swimmingDropDown = false;
             woodworkingDropDown = false;
             leatherworkingDropDown = false;
             horsemanshipDropDown = false;
             
             GUI.Box(Rect(210,0,Screen.width - 210,Screen.height), "");
             GUI.Label(Rect(220,70,100,50), "accuracy");
             GUI.Label(Rect(220,90,100,50), (accuracy));
             GUI.Label(Rect(320,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(220,150,100,50), (accuracyxp));
             GUI.Label(Rect(270,150,100,50), ("/"));
             GUI.Label(Rect(220,130,100,50), "accuracy xp");
             GUI.Label(Rect(530,70,100,50), "fatigue");
             GUI.Label(Rect(530,90,100,50), (maxfatigue));
             GUI.Label(Rect(530,130,100,50), "fatigue xp");
             GUI.Label(Rect(630,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(530,150,100,50), (accuracyxp));
             GUI.Label(Rect(580,150,100,50), ("/"));
             GUI.Label(Rect(220,190,100,50), "magic");
             GUI.Label(Rect(220,250,100,50), "magic xp");
             GUI.Label(Rect(220,210,100,50), (magic));
             GUI.Label(Rect(320,270,100,50), (maxmagicxp));
             GUI.Label(Rect(220,270,100,50), (magicxp));
             GUI.Label(Rect(270,270,100,50), ("/"));
             GUI.Label(Rect(530,190,100,50), "health");
             GUI.Label(Rect(530,250,100,50), "health xp");
             GUI.Label(Rect(530,210,100,50), (playerhealth));
             GUI.Label(Rect(530,270,100,50), (playerhealthxp));
             GUI.Label(Rect(580,270,100,50), ("/"));
             GUI.Label(Rect(630,270,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(220,310,100,50), "strenth");
             GUI.Label(Rect(220,370,100,50), "strenth xp");
             GUI.Label(Rect(220,330,100,50), (strength));
             GUI.Label(Rect(220,390,100,50), (strengthxp));
             GUI.Label(Rect(280,390,100,50), ("/"));
             GUI.Label(Rect(320,390,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(400,10,100,50), "Cooking");
             
             if(Input.GetKeyDown("backslash")){
                 cookingDropDown = false;
             }
         }
 if(GUI.Button(Rect(10,160,200,100), "Cooking")){
             if(horsemanshipDropDown == false){
                 horsemanshipDropDown = true;
             }
             else{
                 horsemanshipDropDown = false;
             }
         }
         if(cookingDropDown == true){
             woodsmanshipDropDown = false;
             swimmingDropDown = false;
             woodworkingDropDown = false;
             leatherworkingDropDown = false;
             horsemanshipDropDown = false;
             
             GUI.Box(Rect(210,0,Screen.width - 210,Screen.height), "");
             GUI.Label(Rect(220,70,100,50), "accuracy");
             GUI.Label(Rect(220,90,100,50), (accuracy));
             GUI.Label(Rect(320,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(220,150,100,50), (accuracyxp));
             GUI.Label(Rect(270,150,100,50), ("/"));
             GUI.Label(Rect(220,130,100,50), "accuracy xp");
             GUI.Label(Rect(530,70,100,50), "fatigue");
             GUI.Label(Rect(530,90,100,50), (maxfatigue));
             GUI.Label(Rect(530,130,100,50), "fatigue xp");
             GUI.Label(Rect(630,150,100,50), (maxaccuracyxp));
             GUI.Label(Rect(530,150,100,50), (accuracyxp));
             GUI.Label(Rect(580,150,100,50), ("/"));
             GUI.Label(Rect(220,190,100,50), "magic");
             GUI.Label(Rect(220,250,100,50), "magic xp");
             GUI.Label(Rect(220,210,100,50), (magic));
             GUI.Label(Rect(320,270,100,50), (maxmagicxp));
             GUI.Label(Rect(220,270,100,50), (magicxp));
             GUI.Label(Rect(270,270,100,50), ("/"));
             GUI.Label(Rect(530,190,100,50), "health");
             GUI.Label(Rect(530,250,100,50), "health xp");
             GUI.Label(Rect(530,210,100,50), (playerhealth));
             GUI.Label(Rect(530,270,100,50), (playerhealthxp));
             GUI.Label(Rect(580,270,100,50), ("/"));
             GUI.Label(Rect(630,270,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(220,310,100,50), "strenth");
             GUI.Label(Rect(220,370,100,50), "strenth xp");
             GUI.Label(Rect(220,330,100,50), (strength));
             GUI.Label(Rect(220,390,100,50), (strengthxp));
             GUI.Label(Rect(280,390,100,50), ("/"));
             GUI.Label(Rect(320,390,100,50), (maxplayerhealthxp));
             GUI.Label(Rect(400,10,100,50), "Cooking");
             
             if(Input.GetKeyDown("backslash")){
                 cookingDropDown = false;
             }
         }
 }}

any help would be greatly appreciated thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Julien-Lynge · Mar 20, 2012 at 03:24 PM

It sounds from the error like Unity is complaining that your variable isn't strongly typed: you've defined "var [name]" without defining the type (e.g. "var [name] : [type]") for a number of different variables. It may be that when running in the editor Unity can figure out what type of label to use at runtime, but when compiling it needs to compile the code it doesn't know what to compile for.

You can solve this by defining a type for variable used in the line referenced by the error (e.g. var myVar : string;). You can also set #pragma strict, which forces you to type your variables and avoids this kind of thing in the future. It's a good idea to do this anyway - it will make your code (especially with so many variables as you have here) run faster. See http://unity3d.com/support/documentation/ScriptReference/index.Performance_Optimization.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Julien-Lynge · Mar 20, 2012 at 03:35 PM 1
Share

By the way, if you use an enum rather than a bunch of variables you can drastically simplify your code. I've reduced your OnGUI() by about 80%. Note that this may not work straight out of the box - I'm a C# programmer, not JS, and I haven't tested this. I just wanted to give you an idea how it could be done.

 private enum CurrentDropDown
 {
   None,
   Leatherworking,
   Woodworking,
   Horsemanship,
   Cooking,
   Swim$$anonymous$$g,
   Woodsmanship
 }
 private var currentDropDown : CurrentDropDown = CurrentDropDown.None;


 function OnGUI () 
     {
     GUI.skin = myskin;
     GUI.color = Color.blue;
     if(characterstats == true)
     {
        GUI.Box(Rect(0,0,Screen.width,Screen.height), "Skills $$anonymous$$enu");
        //woodsmanship menu
        if(GUI.Button(Rect(10,160,200,100), "Woodsmanship")){
          if(currentDropDown == CurrentDropDown.None){
           currentDropDown = CurrentDropDown.Woodsmanship;
          }
          else{
           currentDropDown = CurrentDropDown.None;
          }
        }
        //swim$$anonymous$$g menu
        if(GUI.Button(Rect(10,160,200,100), "Swim$$anonymous$$g")){
                 if(currentDropDown == CurrentDropDown.None){
                  currentDropDown = CurrentDropDown.Swim$$anonymous$$g;
                 }
                 else{
                  currentDropDown = CurrentDropDown.None;
                 }
        }
        //[etc - same for all the other buttons]

        if(currentDropDown != CurrentDropDown.None){

          GUI.Box(Rect(210,0,Screen.width - 210,Screen.height), "");
          GUI.Label(Rect(220,70,100,50), "accuracy");
          GUI.Label(Rect(220,90,100,50), (accuracy));
          GUI.Label(Rect(320,150,100,50), (maxaccuracyxp));
          GUI.Label(Rect(220,150,100,50), (accuracyxp));
          GUI.Label(Rect(270,150,100,50), ("/"));
          GUI.Label(Rect(220,130,100,50), "accuracy xp");
          GUI.Label(Rect(530,70,100,50), "fatigue");
          GUI.Label(Rect(530,90,100,50), (maxfatigue));
          GUI.Label(Rect(530,130,100,50), "fatigue xp");
          GUI.Label(Rect(630,150,100,50), (maxaccuracyxp));
          GUI.Label(Rect(530,150,100,50), (accuracyxp));
          GUI.Label(Rect(580,150,100,50), ("/"));
          GUI.Label(Rect(220,190,100,50), "magic");
          GUI.Label(Rect(220,250,100,50), "magic xp");
          GUI.Label(Rect(220,210,100,50), (magic));
          GUI.Label(Rect(320,270,100,50), (maxmagicxp));
          GUI.Label(Rect(220,270,100,50), (magicxp));
          GUI.Label(Rect(270,270,100,50), ("/"));
          GUI.Label(Rect(530,190,100,50), "health");
          GUI.Label(Rect(530,250,100,50), "health xp");
          GUI.Label(Rect(530,210,100,50), (playerhealth));
          GUI.Label(Rect(530,270,100,50), (playerhealthxp));
          GUI.Label(Rect(580,270,100,50), ("/"));
          GUI.Label(Rect(630,270,100,50), (maxplayerhealthxp));
          GUI.Label(Rect(220,310,100,50), "strenth");
          GUI.Label(Rect(220,370,100,50), "strenth xp");
          GUI.Label(Rect(220,330,100,50), (strength));
          GUI.Label(Rect(220,390,100,50), (strengthxp));
          GUI.Label(Rect(280,390,100,50), ("/"));
          GUI.Label(Rect(320,390,100,50), (maxplayerhealthxp));
          GUI.Label(Rect(400,10,100,50), currentDropDown);
          //
          if(Input.Get$$anonymous$$eyDown("backslash")){
           currentDropDown = CurrentDropDown.None;
          }
        }
     }
 }

avatar image LordArchille · Mar 20, 2012 at 03:42 PM 0
Share

Alright so the link you gave me was awesome. It was the perfect resource, along with your code i think that ive got the problem solved . I really agree with you answer to shorten my code thank you

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Loading a scene in game with a GUI 1 Answer

Can't draw a box using Basic GUI 1 Answer

Errors when adding a GUI.Label C# 2 Answers

Can't troubleshoot this GUI bug 3 Answers

How do I change the text of a gui image text 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges