Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mongy231994 · Jun 11, 2015 at 12:46 AM · multiplemeleecombatmelee attackenemydamage

Hitting Multiple Enemies

So i got this script to target tags with enemy in them. But the problem is it only hits one enemy till it dies then goes to the next enemy with the tag enemy in it. How do i make it so that i can hit the enemies all at once if they are in reach of the collision. using UnityEngine; using System.Collections;

public class PlayerAttack : MonoBehaviour {

 public float attackTimer;
 public float coolDown;

 private bool attack;







 // Use this for initialization
 void Start () {


     

 
 
     attackTimer = 0;
     coolDown = 1;

 }
 
 // Update is called once per frame
 void Update () {




     if(attackTimer > 0)
     

     attackTimer -= Time.deltaTime;

     
     if(attackTimer < 0)
         attackTimer = 0;
     
     if(Input.GetMouseButtonUp(0)){
         if(attackTimer == 0){
             if (attack = true){
                 GameObject.FindGameObjectWithTag("Enemy").GetComponent<EnemyHealth>().AdjustCurrentHealth(-10);

             }
             attackTimer = coolDown;
         }
     }
 
 }

 void OnCollisionEnter2D(Collision2D coll) 
 {
         if(coll.gameObject.tag == "Enemy")
         {
         attack = true; 
 
         }    

 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ricewind1 · Jun 11, 2015 at 04:57 AM

Best bet is to cast an overlapsphere at the point of collision with an enemy, the hit every gameobject with the tag "enemy" within the radius of that overlapshpere.

http://docs.unity3d.com/ScriptReference/Physics.OverlapSphere.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Multiple Melee Weapons 2 Answers

noob question about melee combat 1 Answer

A Fighting Games Hit boxes 1 Answer

Brawl style melee combat? 0 Answers

2D One, Two, Three Attack Combo 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges