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Question by
itsboshytime · Jun 20, 2014 at 05:44 PM ·
collisionparticlesystemshurikenrain
Unity particle collision detection
I've made a basic rain system in unity( It's a particle emitter) that i have attached to the FPS controller and it's positioned way above the player. Since i want the rain to stop when hitting stuff i've put it to collide with everything. It works fine most of the times. If i enter a house there rain drops o nthe roof and it doesn't rain in the house.
The problem is that for some reason if the player jumps or rotates the camera fast some particles for some reason go through the collision.
Is it a problem with the collision detection(it's set to best). I have no idea why this happens or how to fix it.
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