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Question by chosendeath · Aug 03, 2013 at 07:50 AM · guiresolution settings

Efficient GUI resizing

I'm using C# and I need my GUI to resize according to the screen. I've looked through some tutorials and stuff, and a lot of people just resize according to Screen measurements in the Update function. Is it more efficient to just store these variables and store them in a struct or something and then only change the values in the struct whenever the player changes the resolution in the menu? Or is there a better way?

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avatar image Benproductions1 · Aug 03, 2013 at 07:54 AM 0
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Think of it this way:

With a large amount of GUI, would you rather have hundreds of variables (or lists) all with indistinguishable names, or would you rather have a ms or so more CPU time?

avatar image chosendeath · Aug 03, 2013 at 09:08 AM 0
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Well it wouldn't be hundreds of variables, it would only be a couple, like the ratio and maybe height and stuff right?

avatar image Benproductions1 · Aug 03, 2013 at 09:20 AM 0
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If you're only saving width/height and ratios, you'd still be doing a bunch of calculations per frame. If you wanted to get rid of this (tiny) overhead, you should calculate the Rect for each GUI element and cache that.

I'm basically saying that doing what you are suggesting is either over optimizing or not optimizing at all :)
Just be smart in the way you run your GUI. Two GUI calls with cached Rect's are way more expensive than one GUI call with normal calculations.

avatar image chosendeath · Aug 04, 2013 at 03:37 AM 0
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Okay, I suppose I'll only worry about it when it becomes a problem then, thanks

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