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Question by Charles_Gams · Mar 29, 2013 at 11:17 AM · buttondestroyclone

Destroy instantiated clone after input.getbutton has been released

I'm having trouble figuring this out i want to destroy the instantiated clone after I've stopped holding down a button. So i can improve performance and not have empty clones laying around in the scene/game

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Answer by psycocrusher · Mar 30, 2013 at 12:41 AM

Why don't you have a script on the clones?

 function Start () {
     
         //Destroy after 3 secs.
         Destroy(gameObject,3);
 
     }
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avatar image Charles_Gams · Mar 30, 2013 at 04:55 AM 0
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I've tried this approach but they don't get destroyed

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