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Question by Humb · Jun 28, 2012 at 09:44 AM · buttontouchguitextureclick

GUITexture OnMouseDown Problem

In order to make GUITexture Click working for ios i used the following code. but cant succeed ?

  for (var i = 0; i < Input.touchCount; ++i) 
  {
  var touchObj  : Touch;
  touchObj = Input.GetTouch(i);
  if(touchObj.phase == TouchPhase.Began)
  {
  if(lobjPlayTexture.guiTexture.HitTest(touchObj.position,lCompcamera))
  {
  //Doing Desired functionality
  }
  }
      }
  //lobjPlayTexture checking which GUITexture is clicked ..
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avatar image whydoidoit · Jun 28, 2012 at 10:14 AM 0
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PLease format your code by indenting it 4 spaces or 1 tab before pasting, or by highlighting it and click the code button after pasting. I've fixed it for you this time.

avatar image whydoidoit · Jun 28, 2012 at 10:17 AM 0
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lCompcamera is your main rendering camera?

avatar image Humb · Jun 28, 2012 at 11:28 AM 0
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yes its the main camera

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Answer by flamy · Jun 28, 2012 at 10:32 AM

I dont know what you are trying to do, but you can always use GUI.Button with image as a parameter

 Texture _tex;
 if(GUI.Button(Rect(),_tex,GUIStyle.none))
 {
 // your functionality
 }
  // note that the GUIStyle.none is important!

or if u still want to use GUITexture for a certain reason, is the ICompcamera non null??, does it work with Camera.Main as a parameter. and where is this piece of code in, i mean is it getting called regularly. and if nothing works try with Events on OnGUI

 function OnGUI()
 {
   if(Event.current.type == EventType.MouseDown)
   {
       // your code here, since mouse down event will be called when a touch phase begins. 
       // This works even in ios!!.
   }
 }

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avatar image Humb · Jun 29, 2012 at 02:55 AM 0
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  yes its getting called repeatedly . 
  will this code work With GUITexture on ipad? 
  if(Event.current.type == EventType.$$anonymous$$ouseDown)
avatar image flamy · Jun 30, 2012 at 10:47 AM 0
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ya it works in all platform..

avatar image Humb · Jul 02, 2012 at 04:50 AM 0
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it works. thanx

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