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Move Spheres In a Hollow Cylinder
Currently I'm using addforce to push the balls in a hollow pipe cylinder which has some turns and I use if condition to see when to turn or not. The pipe has a mesh collider and the ball has sphere collider.
However, I find it's very tricky to control using if condition all the time. Especially when there are a lot of balls and there are many turns of the pipe. Is there a better way to implement this?
Answer by RetepTrun · Jun 01, 2011 at 01:22 AM
If it were me, I would have the pipes controlling all balls within them rather than each ball deciding what to do. I would have a trigger-enabled box collider attached to each section of pipe which adds force to anything within it.
maybe something like
function OnTriggerStay(other:rigidbody){ other.addforce(0,1,0); }
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