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Question by Lunaria · Feb 25, 2015 at 08:54 AM · screenshotcapture

What is the fastest way to capture from cam?

Hello, developers!

My project is to connect Oculus and webcam by Unity and Arduino.

When Oculus moves, webcam which is connected with Arduino/Servo motor moves synchronously and each specific frames, the image which webcam shows is saved in my local folder.

The problem begins here.

I used the way to capture as Texture2D to png

 void TakeSnapshot(WebCamTexture tex)
     {
         Texture2D snap = new Texture2D(tex.width, tex.height, TextureFormat.RGB565, false);
 
         snap.SetPixels(tex.GetPixels());
         snap.Apply();
 
 
         bool isMoved = OVRCameraRig.isMoved;
         System.IO.File.WriteAllBytes(_SavePath + "Image" + ".png", snap.EncodeToPNG());
 
 
         byte[] bmpz = snap.EncodeToPNG ();
         System.IO.MemoryStream ms = new System.IO.MemoryStream (bmpz);
         ms.Seek (0, System.IO.SeekOrigin.Begin);
 
         Image _bmp = Bitmap.FromStream (ms);
         _bmp.Save (_SavePath + "Image.bmp", ImageFormat.Bmp);
         ms.Close ();
 
         ++_CaptureCounter;
     }

Unity checks Oculus' position by every frame. But, when screenshot captured, it takes some frames(about 3~4 frames?). And during absent frames, Unity doesn't know about those frames, so motor moves dramatically.

I think the way to capture screenshot take too much time. So I searched about faster way, but there isn't.

Is there faster way? (about less than 2frames?) Or should I change my workspace laptop to desktop?

Thanks for reading!

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