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Question by Toy · Feb 28, 2012 at 09:25 PM · timerdeathsecondsminutes

Making a timer

Hi there i made a simple timer calculating the time im playing.

How can I change my seconds to minutes when it reaches 60 secs.

How can I kill my avatar when my timer reaches 5 min.

Here is what I did so far.

using UnityEngine; using System.Collections;

public class AvatarTimer : MonoBehaviour

{

     public GUIText timer;
     public float myTimer = 0.0f;

    void Update () 
    {
     myTimer+=Time.deltaTime;
     timer.text = "Time :" + (int)myTimer;
     
            if (myTimer >= 300.0f)
            {
             Debug.Log("GAME OVER");
            }
         
     }

}

THX

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avatar image J-R-Wood · Feb 15, 2014 at 04:19 PM 0
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how would I change timer.text = "Time :" + (int)myTimer; to JavaScript I already did the rest.

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Answer by JinxM · Feb 28, 2012 at 11:16 PM

So it looks like the Debug.Log line should work correctly, right? Add in the same position a Destroy() function with a reference to your Avatar GameObject and it should work.

e.g. if the AvatarTimer script is on the Avatar GameObject:

 if (myTimer >= 300.0f)
 {
     Debug.Log("GAME OVER");
     Destroy(gameObject);
 }

Changing seconds to minutes is slightly more complicated and requires some formatting with ToString():

 int minutes = (int)myTimer / 60;
 int seconds = (int)myTimer % 60;
 timer.text = "Time: " + minutes.ToString() + ":" + seconds.ToString("00");

Alternately, there's some wacky stuff you can do with System.DateTime and System.TimeSpan to format it automatically instead of dividing and modding by 60, but this is a little easier to understand.

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avatar image Toy · Feb 28, 2012 at 11:23 PM 0
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ok thx Ill try

avatar image Toy · Feb 29, 2012 at 01:06 AM 0
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Its perfect thank you

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