Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jicken · Feb 25, 2014 at 02:01 AM · colliderscorecounter

how to limit the counting of multiple trigger collisions

I have recently encountered a problem while coding a prototype for a game. I have 3 counters set up for 3 different variables, they are: the number of red cubes, the number of blue cubes, and the number of total cubes. I'm currently having trouble with the red and blue counters. I want to have it set up as to where a "blank" cube turns into a red or blue cube, it is counted once (and only once) and that one point per red / blue cube is put up on the score. What is currently happening is that whenever a red / blue cube enters the trigger collider, it is counted every time. I would like for it to only be counted once per cube, but I'm not sure how to do that. Thats where you come in! Code below (warning, its a bit messy)

 var isBlue = false;
 var isRed = false;
 static var BlueNum = 0;
 static var RedNum = 0;
 static var TotalNum = 0;
 
 
 function Start () {
 TotalNum++;
 }
 
 function Update () {
 
 if(TotalNum > 100){
 
 }
 if(isBlue == true){
 Blue();
 }
 if(isRed == true){
 Red();
 
     }
   }
 
 function OnTriggerEnter(thisTrigger : Collider) {
  if(thisTrigger.gameObject.tag == "Finish"){
  Debug.Log("t_blue");
  BlueNum++;
  renderer.material.color=Color.blue;
  isBlue = true;
  if(isRed == true){
  renderer.material.color=Color.red;
  Red();
  Debug.Log("red");
  
  }
  }
     
 if(thisTrigger.gameObject.tag == "Respawn"){
     Debug.Log("t_red");
     RedNum++;
        renderer.material.color=Color.red;
        isRed = true;
        Red();
        if(isBlue == true){
        renderer.material.color=Color.blue;
        Blue();
        Debug.Log("blue");
     }
     }
 }
 
 function Blue(){
 
 isRed = false;
 
    renderer.material.color=Color.blue;
 
   }
   
 function Red(){
 
 isBlue = false;
 
    renderer.material.color=Color.red;
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by whydoidoit · Feb 25, 2014 at 03:46 AM

You could put a script on the cube that has a variable called "counted" on it and get that script using GetComponent - then only count if it is set to false and update it to true immediately.

Counted.js

     var counted = false;

Main script

   if( thisTrigger.GetComponent(Counter).counted == false ) {
       RedNum++;
       thisTrigger.GetComponent(Counter).counted = true;
   }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jicken · Feb 26, 2014 at 01:28 AM 0
Share

Thanks, i appreciate the help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Adding 1 point after collison 1 Answer

The problem with the change of position and colliders. 1 Answer

Need help with some OnTrigger Scripting 2 Answers

Problem with Javascript updating variables. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges