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Question by Johan92 · Dec 09, 2011 at 04:31 PM · guimenupause

Pause Problem

Hey guys im working on a game where u need to dodge other cars that are driving towards you. I have a menu working and all but somehow i cant manage to make my pause script working.

this is my script.

 var isPaused : boolean = false;

 function Update()
 {
     if(Input.GetKeyDown("Enter") && isPaused)
     {
         print("Paused");    
         Time.timeScale = 0.0;
         isPaused = true;
     }
     else if(Input.GetKeyDown("Enter") && isPaused)
     {
         print("Unpaused");
         Time.timeScale = 1.0;
         isPaused = false;   
     } 
 }
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avatar image ChefZweegie · Dec 09, 2011 at 05:52 PM 0
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This should solve the given section of code. I'd change it to an Answer.

avatar image Statement · Dec 09, 2011 at 06:29 PM 0
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Changed to answer. I think it seems reasonable.

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Answer by Graham-Dunnett · Dec 09, 2011 at 04:46 PM

Did you mean to have a "not" operator before the first isPaused, so the logic reads if-enter-pressed-and-not-paused?

 var isPaused : boolean = false;
 
 function Update()
 {
     if(Input.GetKeyDown("Enter") && !isPaused) // <- Right here!
     {
         print("Paused");    
         Time.timeScale = 0.0;
         isPaused = true;
     }
     else if(Input.GetKeyDown("Enter") && isPaused)
     {
         print("Unpaused");
         Time.timeScale = 1.0;
         isPaused = false;   
     } 
 }
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avatar image Statement · Dec 09, 2011 at 06:33 PM 0
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I took the liberty of transfor$$anonymous$$g comment to answer and including the suggested fix into code, just because IT'S FRIDAY NIGHT!

avatar image Johan92 · Dec 12, 2011 at 10:21 AM 0
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Thank you very much it works now!

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