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Question by SebastianPatric · Jan 30, 2014 at 11:46 PM · editoreditor-scriptingeditor extension

Any way to invisibly tag an object?

I'm looking for a way I can mark objects instantiated by my editor script in a way that my script can recognize when checking the scene but the user will never see.

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Answer by TheDDestroyer12 · Sep 05, 2014 at 11:19 AM

That depends on what your object are doing. If it just are going to hold a bunch of scripts, you should create an "Empty GameObject". It is a mesh (object) that you want to see in the editor, you should set the object to be inactive in your script, like this:

 yourObject.SetActive( false );

By doing that, I think you will be able to acces the object, because you have reference to it before you set it to be inactive. Correct me if I'm wrong.

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avatar image TheDDestroyer12 · Sep 15, 2014 at 08:32 AM 0
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