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Question by FrreStuff · Feb 24, 2014 at 05:36 PM · c#jumpjumpingscript errorscripterror

Making player jump when left mouse clicked

so i have this script error. I want to make the player jump when the left mouse button is clicked but it doesn't work. I think its a really simple solution ,but for some reason i just dont know what to do.

So this is my script

using UnityEngine;

[RequireComponent(typeof(PlatformerCharacter2D))] public class Platformer2DUserControl : MonoBehaviour { private PlatformerCharacter2D character; private bool jump;

 void Awake()
 {
     character = GetComponent<PlatformerCharacter2D>();
 }

 void Update ()
 {
     // Read the jump input in Update so button presses aren't missed.

     if (CrossPlatformInput.GetMouseButtonDown("Jump")) jump = true;

     if (Input.GetButtonDown("Jump")) jump = true;


 }

 void FixedUpdate()
 {

     character.Move( 1, false , jump );

  
     jump = false;
 }

}

something about this part is wrong

void Update () { // Read the jump input in Update so button presses aren't missed.

     if (CrossPlatformInput.GetMouseButtonDown("Jump")) jump = true;

     if (Input.GetButtonDown("Jump")) jump = true;


 }

Please help me , thanks in advance !

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Answer by locrian05 · Feb 24, 2014 at 06:56 PM

Try this, though its on Java Script.

 static var jumping : boolean; //make this global
 
 function Update () {
 
    if(!jumping && Input.GetMouseButtonDown(0)) {
       //jumpcommand here, 
       //I would use rigidbody2D.velocity.y = 5
       //then tell jumping is true;
       jumping = true;
    }
 }

then add a collider trigger to turn jumping to false. This script is on a platform or ground.

 function OnTriggerEnter2D (hitInfo : Collider) {
    if(hitInfo.name == "player")  {
       jumpScript.jumping = false;
    }
 }
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