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Creating asset bundles realtime
Hi Guys, I am developing an application in which users have .stl file, application parses data and create mesh from it, users can save it in their local directory and share with friends. Now I need to add some features in it for example, allowing user to change textures, colors, to combine multiples meshes, to add audio files and some other ideas. For that I assume I need to write my own file format which will include complete detail of gameobject i.e meshes, textures, morphing data, transformations, audio files etc.
I would like to ask that is there anything similar to asset bundles in unity which I can use to save complete data created in 'runtime'. Any suggestions regarding it ? My initial thoughts are to create a simple text file and start with adding and reading mesh data in/from it.
Unity Serializer can handle procedural and added meshes texture etc. Though as it's the core of your proposition it might be better to write it yourself.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                