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Question by heftyashish · Jul 16, 2012 at 01:16 PM · c#prefabnull reference exception

Null reference exception

 public class paint : MonoBehaviour {   
     public float amtToMove;
  void Update () {
         amtToMove=Time.deltaTime*10;    
         transform.Translate(-Vector3.forward * amtToMove);
 }
 }
 In my paint class i have the behaviour of the paint object. 
    
 public class car : MonoBehaviour {
 
     public GameObject paint;
     public Transform paintPrefav;
  void Start () {
         paint = GameObject.FindGameObjectWithTag("paint");
  }
  
  void Update () {
         if (Input.GetMouseButtonDown(0)) 
         {
             Instantiate(paintPrefav, new Vector3(-5.3f, 26.7f, 20.97f), paint.transform.rotation);
         }

In the class car, I instantiate the prefab. Drag and drop on the unity interface is done. After all this, i am getting Null reference exception on the line where I instantiate the Prefab. Please tell me where am i going wrong. Thanks in advance.

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avatar image yusufulutas · Jul 16, 2012 at 01:33 PM 0
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check gameobject tag "paint" and check Has paintPrefav a gameobject?

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Answer by delstrega · Jul 16, 2012 at 01:33 PM

If paintPrefav is really set per drag and drop then the only thing that might go wrong is that it can't find an object with a tag "paint". Just add

 if(paint == null){
    Debug.Log("Paint not found");
 }

to your Start() to find out.

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