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Too subjective and argumentative
Unity 3d hold/grab/lift/throw/choke?
Hey i was wondering how do i archive movements/ability (not sure what it's titled under) any help will be nice.
pulling down a switch, opening doors or turning a valve with Real Hands like the hands in game actually reach down and wrap around valve or handle, like in Outlast. (https://www.youtube.com/watch?v=WaPaYew11x0)
Being able to strangle an enemy from behind with choke/fiber/piano wire, bit like in Hitman. (also putting them in the bin would be interesting to know as well) (https://www.youtube.com/watch?v=KpCMcgk50i8)
Being able to pick or be picked up by an enemy say by the neck and thrown back, like in resident evil (nemesis) (https://www.youtube.com/watch?feature=player_detailpage&v=stfiApAf1ZM#t=26)
i just need an idea where to start. thanks
There's far too much design/drea$$anonymous$$g here with not enough detail. Break it down into a smaller problem and share the code you've worked on to accomplish it.
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