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Question by liyokikon · Oct 13, 2014 at 08:15 PM · runnerendless

Move camera or terrain in endless runner?

Hi ya'll I wanna create an endless runner game where the player does not change direction (unlike temple run). What I wanna know is if I move both the player and the camera, will that affect the game performance if the player goes really far along the Z axis? coz I know that's a tad easier to create then moving the terrain and obstacles underneath the player...

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Answer by JoeStrout · Oct 13, 2014 at 08:46 PM

If you run thousands of kilometers away from the origin, you'll start to run into floating-point precision issues.

But let's say your guy runs 10 km/hr... the player would have to run continuously for over 4 days to reach even 1000 km.

So, you can probably just move the camera and not worry about it.

If it later proves to be a problem, you can just periodically move everything back towards the origin -- say, every 100 km or so (which would still take 10 hours at the above rate!).

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avatar image JoeStrout · Oct 13, 2014 at 08:46 PM 0
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Oh yeah, and no, as far as performance goes it makes no difference whether you move the camera or move the scene.

avatar image liyokikon · Oct 13, 2014 at 09:03 PM 0
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Thanks JoeStrout! I really appreciate it. I just hope no one plays my game for 4 days straight :-D

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