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Question by SaZCoR · Jul 23, 2019 at 05:06 PM · animationphysicslinerendererdragging

LineRenderer max lenght

So I'm making a game about something related with minigolf, and i'm making a drag power line, so I used a Line Renderer component, it works well, but i'm trying to find the way to cap the limit of lenght of the line, here's my code; help

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DragIndicatorScript : MonoBehaviour
 {
 
     Vector3 startPos;
     Vector3 endPos;
     Camera cameras;
     LineRenderer lr;
     public Color startColor = Color.white;
     Vector3 camOffset = new Vector3(0, 0, 1);
     public Material material;
     Renderer rend;
     
     [SerializeField] AnimationCurve ac;
 
 
     // Start is called before the first frame update
     void Start()
     {
         cameras = Camera.main;
         rend = GetComponent<Renderer>();
         gameObject.transform.position = new Vector3(0, 0, -1);
             
 
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             if (lr == null)
             {
                 lr = gameObject.GetComponent<LineRenderer>();
   
 
             }
             lr.enabled = true;
             lr.positionCount = 2;
             startPos = cameras.ScreenToWorldPoint(Input.mousePosition) + camOffset;
             lr.SetPosition(0, startPos);
             lr.useWorldSpace = true;
             lr.widthCurve = ac;
             lr.numCapVertices = 10;
             lr.startColor = startColor;
 
             lr.material = material;
             
 
 
 
         }
 
 
 
         if (Input.GetMouseButton(0))
         {
 
             endPos = cameras.ScreenToWorldPoint(Input.mousePosition) + camOffset;
             lr.SetPosition(1, endPos);
         }
 
         if (Input.GetMouseButtonUp(0))
         {
             lr.enabled = false;
 
 
         }
 
 
        
 
 
 
 
     }
 }


 
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