- Home /
Collision detection and battle management for action game
I'm working currently on a Platformer / Action game similar to a Mario 64 meets X-Men Legends. It's currently a workable product, battle and platforming are all working, however, the battle manager is really not optimized for gameplay the best it can be.
I don't necessarily need code, more theory assistance than anything else. I have the weapons getting set to active to do damage when the characters start the attack animation, when it senses collision with an enemy, sending information to them to get hit, and resetting upon exiting the collision mesh for the enemy.
Like I said, it's working, but if anyone knows resources to get this to work better, any sites someone can point me to or threads, that would be most appreciated. Thanks :)
Answer by sparkzbarca · Nov 10, 2012 at 08:53 AM
I dont see whats wrong with that, keep going finish your game, if its working your focus should be on the next thing. :P
I mean I cant even see how you can improve apon,
ready to deal damage
if collide deal damage
unready to deal damage.
sounds right to me
Your answer
Follow this Question
Related Questions
Scoring System 1 Answer
Collide crafting system 0 Answers
how to make System.Action invoking? 2 Answers
How to consume input when automatically switching control schemes through a Player Input Component 0 Answers
Adding "Air" on a collision 2 Answers