- Home /
Question by
Firas24 · Nov 25, 2015 at 08:51 PM ·
rotationaccelerometertilt
Smooth Accelerometer tilt rotation
Hi, I am making an Android tilt labyrinth game where the user is supposed to keep tilting his device until the ball gets into the hole. The problem is that the raw accelerometer input isn't good enough and none of my tries has succeeded because I want the board in the game to smoothly rotate with in real-time with the device. I tried Quaternion.Lerp , Quaternion.Slerp, Mathf.Round and other functions. I am writing in c# and both the ball and the board are rigidbodies. Thanks in advance.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612050244im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Smooth tilt accelerometer 1 Answer
Using the accelerometer as controller on android. 2 Answers
Motorcycle/Bike Physics Trouble 5 Answers
Smooth tilting rotation on slopes like cars? 1 Answer
Tilt object acceloremeter limited 0 Answers