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Question by zee_ola05 · Feb 23, 2014 at 01:28 AM · 2dlightingspotlight

Spotlight on 2d

I have a plain white-textured sprite with Sprite/Diffuse material on it. I added a spotlight on the scene to achieve this effect:

alt text

It works fine in the Editor and Webplayer.

However, in my Android build, I get this instead:

alt text

I already tried setting the Quality Setting to "Fantastic" but I still get the same effect. Any suggestion guys?

screenshot 2014-02-22 17.23.59.png (200.2 kB)
screenshot_2014-02-22-17-15-21.png (213.9 kB)
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avatar image zee_ola05 · Feb 24, 2014 at 12:50 AM 0
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uppppppppp

avatar image lilboylost · Jul 18, 2014 at 08:44 AM 0
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I am also stuck at the same problem. Did you solve it?

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Answer by mayorc1978 · Feb 23, 2014 at 07:22 PM

You should use a 32 Bit Display Buffer for display on Android that's a possible fix, You should find that inside the PlayerSettings Inspector in Unity.

Another possible problem is that the texture is compressed. Some compression formats like RGB 16Bit can result in color Banding.

Check the Override fo Android values inside the SpotlightTex Texture Inspector.

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avatar image whydoidoit · Feb 23, 2014 at 07:23 PM 1
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Quite right, android textures are usually compressed by default.

avatar image zee_ola05 · Feb 23, 2014 at 07:29 PM 0
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Thank you for your response, but it didn't solve the problem... I have already tried using Truecolor for my Texture Format and Trilinear for Filter $$anonymous$$ode..

32 Bit Display Buffer is on by default.

avatar image zee_ola05 · Feb 23, 2014 at 09:21 PM 0
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I tried using 16 bits format too.. I tried the combinations of possible formats and filter mode.. still nothing.

avatar image lilboylost · Jul 18, 2014 at 08:53 AM 0
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I am also stuck at the same problem. Did you solve it?

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