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Question by juniperspark · Feb 22, 2014 at 11:56 PM · componentenablecollideactivate

Turn on Script when collide with this object?

I have a script attached to numerous NPCs and I want to send a message to turn on the script for ONLY the NPC that I have collided with and not anyone else. I don't want the 'NpcBattleScript' to turn on for every NPC that has 'npc' tag or has the script attached. I also want to turn off that script from within the script after it has finished doing a particular thing. Can anyone point me in the right direction?

I know:

 if(hit.collider.gameObject.tag == "npc")   
 {
     
 // in here I  want to say, turn on NpcBattleScript
     
 }

in the other script I want something like:

 if (battleOver = true)
 {
 //turn off this script
 }
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Answer by getyour411 · Feb 22, 2014 at 11:59 PM

Example:

 <NpcBattleScript> npcBattleScript = hit.collider.gameObject.GetComponent<NpcBattleScript>();
 npcBattleScript.Somefunction();
 npcBattleScript.someVar = 24;
 etc.


For turning off script, one of many UA posts on that

http://answers.unity3d.com/questions/39748/disable-script-from-code.html

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avatar image juniperspark · Feb 23, 2014 at 04:53 PM 0
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Thanks for your answer. I used the link you provided and had a couple of errors to do with how I'd set up my code, but managed to get it working. I'd attempted it previously, but couldn't get it to work, but I got there in the end. Thanks for your help and getting back to me so quickly.

avatar image getyour411 · Feb 23, 2014 at 08:18 PM 0
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Good deal. If you happen to see this, next to the Thumbs Up/Down icons there's an option to accept the solution, please tick it which will mark this question as closed - thank you.

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