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               Question by 
               Ascend_Dark · Jul 05, 2015 at 10:32 AM · 
                 
              
 
              Help With Sprinting Audio
I followed a tutorial in C# and i mainly have knowledge in Javascript and i would like to know how i would add a sprinting mechanic to the script below using UnityEngine; using System.Collections;
 public class footStep : MonoBehaviour {    
 
     public AudioClip[] footsteps;    
     public float nextFoot;    
 
 IEnumerator Start () 
     {         
     CharacterController controller = GetComponent<CharacterController>();
 
     while(true){ 
         if(controller.isGrounded && controller.velocity.magnitude > 0.3F){  
 
         audio.PlayOneShot (footsteps[Random.Range(0, footsteps.Length)]);    
         yield return new WaitForSeconds(nextFoot); 
 
         }else{ 
 
         yield return 0;  
                 }
             }        
         }
     }
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 koobas.hobune.stream
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