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Question by Bentoon · Oct 19, 2014 at 03:46 AM · cameraitweenitweenpathmoveto

iTween movetopath

Hello People.

I am using iTween to make a path for my camera to follow.

All good, but there are times when I want to have a switch (mouseUp an object)

that will make the camera move to a new path (path b)...

Scripting reference says : MoveTo(GameObject target, Vector3 position, float time)

but I am putting this script on another object, not the Camera.

 using UnityEngine;
 using System.Collections;
 
 public class iTweenMoveTo : MonoBehaviour {
 
     public GameObject myPath;
     
     void OnMouseUp (){
         iTween.MoveTo(Camera, iTween.Hash("myPath", iTweenPath, "time", 1));
     }
 }


I'm just screwed up on the C#...Any one have a clue?

Thanks

~be

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Answer by Bentoon · Oct 19, 2014 at 05:39 AM

Alright I figured it so it works,


I have a script on the MouseUp object to trigger a switch to new path:

 using UnityEngine;
 using System.Collections;
 
 public class iTweenMouseUp : MonoBehaviour {
 
     //public string myPath;
 
     
     void OnMouseUp()
     {
         Camera.main.GetComponent<iTweenPathCamera>().Path_2();
         //NOTE: I am hardcoding this script - how can I make it a variable that I can type in in the inspector     
 }
 }
 

and here is the script on The Camera:

 using UnityEngine;
 using System.Collections;
 
 public class iTweenPathCamera : MonoBehaviour {
 
     //public string myPath;
 
     
     public void Path_1()
     {   
         iTween.MoveTo(gameObject, iTween.Hash ("path", iTweenPath.GetPath("New Path 1"), "time", 12, "easetype", iTween.EaseType.easeInOutSine));
     }
     
     public void Path_2()
     {   
         iTween.MoveTo(gameObject, iTween.Hash ("path", iTweenPath.GetPath("New Path 2"), "time", 12, "easetype", iTween.EaseType.easeInOutSine));
     }
     
 }
 


BUT:

it's too late and I'm being a moron ... I've hardcoded it this script - how can I make it a variable that I can type in in the inspector of the MouseUp script and Pass it to the Camera script?

Thanks ~be

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