Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by zero3growlithe · Oct 08, 2012 at 08:27 PM · raycastnot

Raycast detects only on one side problem?

Ok, so i have a strange problem here cos I want to make my ship to detect hit strenght in 8 locations, its collider is a box and those 8 points are detected using 4 rays. And here comes the problem:

When Ray detects a collision that begins at the end of the raycast then everything is fine, hit.distance is larger than half of rays lenght and it is cool, but when collision begins at the beggining of the ray (hit.distance should be smaller than half of ray's lenght) it just doesn't detect that, print doesn't print anything so I assume it just doesn't work.

Now I want to know if this is a Unity related bug or it is just me?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Muuskii · Oct 08, 2012 at 08:45 PM 0
Share

Okay, to be clear; You are raycasting from one point, outside of the box to a point that is inside of the box. Correct?

Assu$$anonymous$$g that, when the distance to the hit point is less than half of the ray's length you do not receive a hit location at all?

Are you always projecting the ray in one direction or something?

avatar image zero3growlithe · Oct 09, 2012 at 04:23 AM 0
Share

Nope, I'm raycasting from outside of the box on left side to outside of the box on right side with layer$$anonymous$$ask to not detect this collider but detect others. Ray is pointed in one direction always (from left side to right where left side is not detected, no hit location)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I make an Android touch main menu? 3 Answers

Raycast doesn't update 1 Answer

Raycast lines debug problem 1 Answer

Unity c# Raycast axis stuck on one axis 0 Answers

How to make sure that the raycast points in the right direction? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges