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Question by Luvs2Dummy · Mar 05, 2014 at 06:24 PM · movementanimatoranimator controller

Moving an animated object's animator instead of the object?

Hey, so I had a character that I could move and rotate with the arrow keys working just fine. However, when I animated the object it will no longer move. It will still rotate, but that's it. The components of the object are children of a GameObject that contains an Animator with a controller. Here is the movement script:

 using UnityEngine;
 using System.Collections;
 
 public class movement : MonoBehaviour {
 
 
     public float moveSpeed = 10f;
     public float turnSpeed = 400f;        //move speed and rate of turning
 
 
 
     // Use this for initialization
     void Start () {
     }
     
     // Update is called once per frame
     void Update () 
     {
 
         print (transform.position.x + ", " + transform.position.y);
 
         if (Input.GetKey (KeyCode.UpArrow)) 
                 transform.Translate (Vector3.down * moveSpeed * Time.deltaTime);
 
         if (Input.GetKey (KeyCode.DownArrow))
                 transform.Translate (Vector3.up * moveSpeed * Time.deltaTime);                //move back and forward over time
 
 
         if (Input.GetKey (KeyCode.LeftArrow))
                 transform.Rotate (Vector3.back, -turnSpeed * Time.deltaTime);                //rotate left and right over time
 
         if (Input.GetKey (KeyCode.RightArrow))
                 transform.Rotate (-Vector3.forward, turnSpeed * Time.deltaTime);
     }
 
 }

I think the solution is that I need to access the animator component and move its position, but I haven't had any luck with that, so I reverted to my old script for simplicity.

Thanks

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