Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by soshiki · Feb 22, 2014 at 03:52 PM · javajni

How to pass a JNI C# class into Java?

I'm trying to call a Java method from C#, it's called like this from java:

 EgamePay.pay(thisActivity, payAlias, new EgamePayListener() {
             @Override
             public void paySuccess(String alias) {
             }

             @Override
             public void payFailed(String alias, int errorInt) {
             }

             @Override
             public void payCancel(String alias) {
             }
         });

The first two parameters are ok, but how do I pass the EgamePayListner through in C#? Simply creating a C# class with the same functions won't work...

Here's what I'm doing currently:

 using (AndroidJavaClass jc = new AndroidJavaClass("cn.egame.terminal.smspay.EgamePay"))
         {
             System.IntPtr cls_Activity = AndroidJNI.FindClass("com/unity3d/player/UnityPlayer");
             System.IntPtr fid_Activity = AndroidJNI.GetStaticFieldID(cls_Activity, "currentActivity", "Landroid/app/Activity;");
             object[] p = { fid_Activity, "payAlias", new EgamePayListener() };
             jc.CallStatic("pay", p);
         }
 
 ..
 
  class EgamePayListener
     {
         public void paySucess(string alias)
         {
         }
 
         public void payFailed(string alians, int errorInt)
         {
         }
 
         public void payCancel(string alias)
         {
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AndroidJavaObject.Call fails with 'method not found' 1 Answer

How use the Java Native Interface in Unity outside of Android? 1 Answer

Call non-static method (from subclass) in Java from Unity 1 Answer

JNI error when calling Java plugin from System.AppDomain.CurrentDomain.UnhandledException callback handler 0 Answers

Calling a java method from a second thread is not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges