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cg shader blend textures in between two planes/tiles
Hi all;
As a beginner in shader programming, I was wondering if anyone has the solution to a problem I'm trying to tackle. What I have is two plane objects, with a different material set for each one - snow for one and rock for the other. I want to be able to blend from the final third of one plane into a third into the other plane (kind of hard to explain so I've mocked up a screenshot of what i'd like to achieve). I'd appreciate if anyone can provide any pointers on how I'd be able to do this.
Thank you
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