Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by chillypacman · Apr 17, 2013 at 11:15 AM · c#iosiphonememory

Unity3D app crashes out after error "Warning -> ApplicationDidReceiveMemoryWarning'

Not sure what the cause of this is, I thought it might be memory running out but attempting to limit the amount of memory used hasn't helped at all, any ideas?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mantas-Puida · Apr 17, 2013 at 11:32 AM 0
Share

There is dedicated section on this issue in Unity $$anonymous$$anual troubleshooting page : http://docs.unity3d.com/Documentation/$$anonymous$$anual/TroubleShooting.html#iPhoneTroubleShooting . Also you could try Remote $$anonymous$$emory Profiler (part of Remote Profiler)

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Dreamora · Apr 17, 2013 at 11:34 AM

Thats not a crash. When iOS sends you this warning 3 times in a row, then iOS will kill your application for using more memory than available. When you get that messages, you are meant to respond to it and clear up some memory.

As a rule of thumbs regarding the RAM + VRAM you can use at a time on the devices:

On 3GS, iPad1, iPod Touch 4 you have 100-120mb for RAM + VRAM.

On iPhone 4, iPhone 4S, iPhone 5, iPod Touch 4 and iPad 2 / 3 you have 250-300mb of RAM + VRAM

On the iPad 4 you have > 500mb of RAM normally.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image chillypacman · Apr 17, 2013 at 11:53 AM 0
Share

How can I read and respond to it from Unity's scripts?

avatar image Dreamora · Apr 17, 2013 at 11:54 AM 0
Share

You need to pass it into Unity first through using UnitySend$$anonymous$$essage and define which gameobject and which scriptfunction on that object is meant to get the message. Unity does not expose the memory warning internally by default.

As for responding to it: unload stuff you don't need or never load that much that you get to see the message (device specific quality level or even distinct levels if you don't instantiate the scene content through resources at runtime)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity3D app crashes out after error "Warning -> ApplicationDidReceiveMemoryWarning' 2 Answers

[iOS Memory Question] At ~35MB of memory on a heavily multitasked iPhone4/iPad we are getting suspend-crashes after lowmemory warnings. Is there anything we can do? 1 Answer

Disable JIT compilation in the Editor (Enable Full-AOT mode) 0 Answers

I have this out of memory issue when running my webgl game in iOS. 0 Answers

Test game on iPhone 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges