Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by onionman99 · Feb 22, 2014 at 08:11 AM · movementjumpnot responding

unity is not responding

i know that this is probably not the place for this question but didnt know where else to put it. i have a very simple script that i am running

var speed : int = 10;

 function Update () {
    if(transform.rotation.eulerAngles.y <= 190 
    && transform.rotation.eulerAngles.y >= 170 && Input.GetKey("d"))
       { 
          transform.rotation.eulerAngles.y = 0;
       }
    if(transform.rotation.eulerAngles.y == 0 && Input.GetKey("a"))
       { 
          transform.rotation.eulerAngles.y = 180;      
       }
    if(Input.GetKey("d"))
       {
          transform.Translate(speed * Time.deltaTime, 0, 0);
       }
    if(Input.GetKey("a"))
       {
          transform.Translate(speed * Time.deltaTime, 0, 0);
       }
    if(Input.GetKeyUp("space"))
       {
          rigidbody.AddForce(0, jump, 0);
       }
 }

when i add

 if(Input.GetKeyUp("space"))
       {
          rigidbody.AddForce(0, 10, 0);
       }

it plays fine until i try and use that bit of script. so all the movement and rotation works but when i try to jump unity stops responding. anyone know why? is it my computer or unity?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image POLYGAMe · Feb 22, 2014 at 08:54 AM 0
Share

You have the same jump code in there twice...

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by POLYGAMe · Feb 22, 2014 at 09:00 AM

You already have the jump code in the example above, so no need to add it again. That will confuse Unity, having it twice. Also, the variable "jump" has not been declared, so you'll get an error. Plus it might pay not to mix using direct transform translation with physics functions such as add force. I'm not sure but setting it's y axis movement to 0 with transform.Translate then adjusting the rigidbody y velocity with Add Force is bound to cause some odd behaviour.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Jump Code Not Working (2D C#) 2 Answers

In air movement troubles. 1 Answer

how to stop the camera to follow the player on his jump movement ? 2 Answers

Jet-Pack Script 1 Answer

isGrounded is always false, even with gravity, how do you fix that? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges