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Question by ZiggySawdust · Mar 26, 2014 at 06:14 PM · arrayssoundstransformsshift

.Shift() error

So I have set up an array of transforms and have it so when the player is within a distance of the first element it then plays a sound.

What i want then to do is remove the first element and then move the rest up so that element (1) becomes element(0). I tried using the .Shift() function but I get an error saying that: Assets/Scripts/Turns.js(20,23): BCE0019: 'Shift' is not a member of 'UnityEngine.Transform[]'.

I plan to then evolve it to say that if element (0) and element(1) are within a distance then play both sounds one after the other then remove them both a promote the rest accordingly

can this be done?

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