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               Question by 
               Jammer3000 · Aug 22, 2014 at 09:38 PM · 
                javascriptmovementsmooth  
              
 
              Move Object Smoothly
I want this the objects in my array to move from one point to another point smoothly. I have tried a bunch of stuff and can't seem to get this to work. The code I am using now is below and also the error I am getting when I try this?
Code
 var spikeLeftArray : GameObject[];
 var spikeLeftClonesArray : GameObject[];
 
 function Start ()
 {        
     for (var j : int = 0; j < 3; j++)
     {
        spikeLeftClonesArray[j] = Instantiate(spikeLeftArray[j], Vector3(0, Random.Range(-3, 3), 0), Quaternion.identity);
     }
 }
 function OnCollisionEnter2D (col: Collision2D)
 {
         if (col.gameObject.tag == "RightWall")
         {
         
             for (var j : int = 0; j < spikeLeftClonesArray.Length; j++) 
             {        
                 spikeLeftClonesArray[j].transform.position = transform.position = Vector3.Lerp(3, transform.position, transform.position);
             }
         }
 }
Error
  BCE0017: The best overload for the method 'UnityEngine.Vector3.Lerp(UnityEngine.Vector3, UnityEngine.Vector3, float)' is not compatible with the argument list '(int, UnityEngine.Vector3, UnityEngine.Vector3)'.
               Comment
              
 
               
              As you are aware your line 19 is the problem http://docs.unity3d.com/ScriptReference/Vector3.Lerp.html should help you!!
 
               Best Answer 
              
 
              Answer by NeverEndingPrjct · Aug 24, 2014 at 09:47 PM
 spikeLeftClonesArray[j].transform.position = transform.position = Vector3.Lerp(3, transform.position, transform.position);
U have to lerp in the updatemethod ... so use an bool and if dat bool is true u lerp the position
You are right the Lerp must be done in the Update or FixedUpdate function!
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                