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Question by DanFrias · Dec 14, 2012 at 08:31 PM · cameraperformancemultiple

Do multiple cameras impact performance?

Obviously I realize if the same geometry is being drawn multiple times that will slow things down, but if I have two cameras whose culling masks are setup such that no geometry is being drawn twice, will this impact performance when compared to a single camera drawing all geometry?

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avatar image Dexter.Unity · Dec 14, 2012 at 09:01 PM 0
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Are you going to make something that has the same effect as the $$anonymous$$usicClip: '3 words by cheryl cole ft will.i .am? (awesome!:P)

I think 2 camera's will slow your game down more than 1 camera would do, but this also depends on the amount of camera effect's you have. If the camera's don't render the same parts of the scene I think it won't be that much slower. But I can only base this on 3 months experience with Unity so don't take my word for it ;)

avatar image venetasoft · May 06, 2016 at 11:48 AM 0
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After we put a second camera pointing to a plane, fps drop to half :(

avatar image meat5000 ♦ venetasoft · May 06, 2016 at 11:50 AM 0
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Set its layers to discount unneeded rendering. See what your profiler is saying.

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Answer by Eric5h5 · Dec 14, 2012 at 09:10 PM

There's overhead in having additional cameras, but it's minimal and unlikely to have any real effect on speed.

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avatar image macrod · Dec 08, 2016 at 09:18 AM 0
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$$anonymous$$any cameras' Clear operations will slow down the rendering?

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