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Why different resolutions makes the camera area change?
I made a game where there is platforms, and the camera was orthographic with size of 5. I added platforms at the bottom to cover all the width. I played it in maximized size and I can see that the camera size is still 5 , but shows more from the left and right.
How can I can scale the game without revealing more space of the world??
Before Maximizing: 
After Maximizing : 
 
                 
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                unity-ground-2.png 
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