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Question by Charles_Gams · Apr 24, 2014 at 04:57 AM · shaderlighting-model

Multiple lighting models in one shader with mask

Hi

I know its possible to have multiple lighting models in a shader but for example say you have BlinnPhong and Lambert and you want only some parts of a model to have a BlinnPhong lighting and others a Lambert (basically masking). How would this be done I've tried out things with no success so far

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