Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by palloquin · May 15, 2011 at 04:10 PM · modelrender

Program a Rhino model viewer?

Hi,

I stumbled across unity in my search for the right tool...

I need to develop an app that displays a 3d model. The modal I have in Rhino and can be exported to almost any compatible filetype.

The main thing my app needs to do is present the user with several choices (drop-down's, etc) and then load a 3d modal based on the choices the user then has to be able to rotate it and perhaps zoom in and out on it.

Is this possible (and practical) using Unity?

I'm a programmer with plenty of both C#, VB.net, VB, JavaScript, etc experience, but have never done anything with that resembles working with a game engine... How would you rate the difficulty of starting such a simple project in Unity?

Thank you all!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by DaveA · May 15, 2011 at 04:17 PM

Possible, easy, good choice. IMHO.

That said, you could also look into one of the many VRML/X3D players, but the future is WebGL and the many frameworks coming out to support it. Check this out: http://www.chromeexperiments.com/webgl and http://www.khronos.org/webgl/wiki/User_Contributions

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by CryptoQuick · May 15, 2011 at 04:30 PM

WebGL is good stuff, I feel SceneJS is better for professional projects, while, three.js is more for 'fun' projects. However, there are few practical tools out there at the moment for creating WebGL environments other than your standard text editor. This is why Unity3D is attractive.

If you require physics and collision detection, you'll want to stick to Unity. SceneJS and others do offer picking and view/camera matrix to world matrix support, so no need to fault them on that point. Shaders for WebGL are fine too, though, most WebGL libraries don't come with standard shaders like Unity.

Basically, if you want to walk on the wild side, use a WebGL library and ask your clients to use Chrome. On the other hand, you could use Unity and ask them to install the web player, or send them an executable or application, or perhaps even make an iPhone app. Your choice.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image palloquin · May 15, 2011 at 04:48 PM 0
Share

Hey,

thank you for your responses!

I see I neglected to specify that I would need to distribute as an app to iPhone, and the web, and perhaps also android in the future.

I can not force my web users to stick to chrome, I would need to support all major browsers...

avatar image DaveA · May 15, 2011 at 04:52 PM 0
Share

Unity still a good choice (if you have the money), but WebGL will work (someday) on all mobile devices. It already works on some. It's why Steve Jobs pulled Flash support afterall.

avatar image DaveA · May 15, 2011 at 04:54 PM 0
Share

Also, there's a preli$$anonymous$$ary exporter from Unity to WebGL, so you can eat your cake and have it too: http://www.everyday3d.com/

avatar image
0

Answer by andrew_jordon · May 05, 2012 at 12:23 PM

Check this website www.publishyourdesign.com. It can show Rhino models in browser using WebGL.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Change the Main Color of a FBX model with Script 1 Answer

Editing y value of model under a first person controller has no effect 1 Answer

Convert Trail Render To Solid Object 0 Answers

How should I generate an image of a model? 1 Answer

Editor Script Get mesh from imported model? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges