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Question by Faskoona · Oct 09, 2010 at 09:34 PM · guiwebplayerwww

Using WWW.LoadUnityWeb in C#

Hello,

I would like to use the GUI button to load a new game file in a webplayer. The documentation for WWW.LoadUnityWeb and most WWW is in Javascript only for some reason, and I could not find any good examples. I am a bit new at coding so be nice please :)

Below is the basic button I would be using:

using UnityEngine; using System.Collections;

public class interface1 : MonoBehaviour {

void OnGUI(){ if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 10, 100, 25), "Load Game 1")) Debug.Log("Clicked to load"); } }

Thank you!

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Answer by Adam Rademacher · Oct 10, 2010 at 07:32 AM

Here is the example translated into C#. Instead of using "Start," It uses a coroutine "StartLoad". So in your GUI Button, call StartCoroutine(StartLoad);

The stuff with the guiTexture is not important, it's used to display a loading bar.

void OnGUI() { if (GUI.Button(new Rect(Screen.width / 2, Screen.height / 10, 100, 25), "Load Game 1")) { StartCoroutine("StartLoad"); Debug.Log("Clicked to load"); } }

// Streams a .unity3d file and displays the progress in a GUI texture. // You need to make sure the GUI texture is set up to have a pixel inset. IEnumerator StartLoad () { // Store the original pixel inset // and modify it from there. Rect originalPixelRect = guiTexture.pixelInset;

     // Update the progress bar by scaling the gui texture
     // until we reach the end
     WWW stream = 
       new WWW ("http://www.unity3d.com/webplayers/Lightning/lightning.unity3d");
     while (!stream.isDone) {
         guiTexture.pixelInset.xMax = originalPixelRect.xMin
               + stream.progress * originalPixelRect.width;

         yield return null;
     }
     // Update it one last time before loading
     guiTexture.pixelInset.xMax = originalPixelRect.xMax;

     stream.LoadUnityWeb();
 }

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avatar image Faskoona · Oct 10, 2010 at 10:03 PM 0
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Thank you very much! Appreciate the help. BTW do you think that Unity has forgotten to add the C# and Boo versions of the WWW documentation pages, or is this intentional?

avatar image Adam Rademacher · Oct 11, 2010 at 12:31 AM 0
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It looks like they probably just forgot about this page.

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