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Rigidbody lag in Photon Cloud Networking.
I have the player set up as a rigidbody which is moved by using forces. But in PUN I see that there is a significant amount of lag in the rigidbody movement.
Can anyone help?
Hey, I know this is just a couple years old but did you ever figure out the solution to your problem?
Answer by Turtle-Kangaroo · Mar 03, 2018 at 04:50 PM
I don't know if you are actually still interested in a solution or even using unity, but in case you are or other people find this question:
You need to add the Rigidbody to the Observed Components in your Photon View Component on your player. Hope this helps you / others.
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